Practice Segments:
Warm Up-Stays pretty consistent throughout the season
- Light jog
- Stretching routine
- Throwing routine
Individual Defense
- Hold Runners/Moves to bases
- Four line ground balls
- Outfield Work - throwing position, playing the fence, getting a jump, playing the ground ball, etc.
- Infield Position Break down - catchers, middle infielders, first basemen
Team Defense
- Relay/Redirect-specific work and cut off and relay situations, concentrating on throwing out the lead runner and keeping trailing runners from advancing.
- Fly ball communication- infielders and outfielders communicating on fly balls. Focus on tougher plays in short left, right, and center and on pop ups up the lines.
- 21 outs- the team must convert into an out 21 consecutive plays off the fungo. Any error resets the drill to zero.
- Bunt defense-play live with the outfielders serving as bunters and baserunners. A reliable batting practice pitcher can throw strikes from 50' with the live pitcher standing behind the BP pitcher ready to play defense.
- First and third defense-outfielders act as baserunners. They can run your first and third offense or your upcoming opponent's know first and third tendencies.
Choose 2-3 drills to work on in the practice, keeping in mind the number of throws players will need to make.
Bat Control Skills/Specific Team Offense Situations
- Three group (hitters, runners, shaggers) hit and run drill- used primarily early in the season to teach the hit and run, and at any time throughout the season to review and refocus on the fundamentals of the runner glancing in and the hitter getting the ball on the ground.
- Bunt offense
- First and third offense
- Concentrated situation hitting- two strike hitting, advance runner from second to third with nobody out, and score the runner from third with less than two outs.
Batting Practice/Team Offense
- Station Hitting-limited only by space, equipment, and available coaches. Possible stations include: soft toss drills, batting range, bunt station, on field hitting, shaggers, pepper. Each hitter finishes his round by sprinting to first base and becoming a baserunner. The next hitter executes a bunt, the runner reacts properly for 3 steps and returns to first. The hitter and runner now execute a hit and run. The runner reacts properly to the hit and run, then moves to third. With the runner now at third, the hitter and runner execute a squeeze play. Hitters then hit 8 balls fair, plus 1 extra fair ball for each properly executed bunt, hit and run, and squeeze for a possible total of 11 balls hit into fair territory. This time in practice can be used for pitchers to get their bullpen work done or for coaches to get in individual work with specific players.
- Live batting practice scrimmage- live offense and defense with a batting practice pitcher on the mound.
- Live scrimmage- live offense, defense, and pitching. I usually only use this early in the season to see how the pitchers will react to live hitters.
Pick one drilll for the day
Win the game drill
- The whole team participates in this end of practice drill and everybody gets one chance to win the game. Possible drills include:
Pick one win the game drill for the end of practice.
- Squeeze play
- Runner on third less than two outs
- Runner on second, two out- get a basehit to win the game.
- Tough play for the third out-full defense on the field, the coach hits tough plays off the fungo bat in a simulated two outs, one run lead, last inning scenario.
Conditioning
- Run the bases
- Foul poles
The time spent on each segment is flexible based on the team's needs for the practice. Practicing for the tendencies of an upcoming opponent will often require more time to be spent on the individual and team defense segments. I also always have the defense segments first to make sure the team realizes defense is a priority, and the players know if we run out of time because of inattention or sloppy play, batting practice (the fun time) gets cut short.